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Attacking - Shooting Gallery

Setup

Two teams play against each other.

Shooting Gallery - diagram

Each team is only allowed one player in the opposition half acting as the ‘poacher’.

The aim is to score as many goals as possible. There are 2 ways to score, from a shot from inside your own half or by the poacher scoring from a rebound or deflection in the opponents half.

The poacher is also a passive defender limiting the shooting and passing opportunities when their team is not in possession.

The game starts/resumes with the goalkeeper rolling the ball to their teammate.

You can start the game without a goalkeeper, with a small area marked out in front of the goal that players aren’t able to enter.


Development - Conditioned Game

Use these progressions to manage the activity.

The community festival

Progression 1

The role of the poacher changes. As well as scoring from rebounds, they can now score from open play from a through ball. The poacher can also help with combination play, acting as a ‘wall’, laying the ball off and helping create opportunities for their teammates to shoot from their own half. The poacher will also become an active defender. If they win the ball, they can either go on and score themselves or pass for a teammate to score from their own half. 

Progression 2

All players can now go in both halves. To encourage long-range shooting, teams score 1 point for a goal scored in the oppositions half and 2 points if they score from their own half. Another option is to remove the half-way line but encourage players to shoot from anywhere therefore focusing on different techniques. 

Steps

Use these ideas to progress and change the activity.

A football coach at work in South Africa

Space

  • Adjust the size of the overall area(s)
  • Encourage players to use the space when attacking
  • How to create space for a poacher

Task

  • Left/right foot shooting
  • Number of passes before shooting
  • Ball has to go in and out of oppositions half before shooting

Equipment

  • Increase/decrease number of goals
  • Change the size of goal(s)
  • Add in a second ball
  • Target areas within the goal for accuracy

People

  • Change the number of poachers
  • Rotate poachers
  • Change and rotate goalkeepers
  • Remove goalkeepers

Speed

  • Change the space size (s) to affect the intensity
  • Set time limits on how long to play the activity

Your turn

What do you think of this activity?

What skills do you think this activity develops?

Thinking about STEPS, how would you adapt this activity?

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