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Attacking - Castles

Setup

Teams are selected with each team having castle to protect. A castle is balls on top of cones. All other footballs are placed in the middle of the playing area.

Castles - diagram

Teams work together to strike balls to destroy pieces of other teams castles (balls being knocked off cones), whilst preventing pieces of their castle being destroyed

Once the whole castle has been destroyed players may continue to attack other teams until all castles are destroyed

Players may not block with their hands, and once a piece of castle is destroyed it must remain destroyed, even if it was knocked off by a defender (this counts as an own goal)

Players are allowed to travel with the ball to get as close as they wish to strike to hit the castle down and also attack from behind the castle

This activity can be started with all players having a ball and moving around the area attacking castles of their choice

The last team left with any pieces of their castle intact wins the game


Development - Conditioned Game

Use these progressions to manage the activity.

The community festival

Progression 1

Teams identify attackers and defenders – encouraging teams to discuss their strategy and tactics – how many players attack and defend is up to them. Teams can be given a limited number of balls to use as they want – encouraging problem solving, decision making, communication and teamwork.

Progression 2

Play with only one or two footballs in the playing area to make the activity more game-related. Two teams can combine to attack the other two teams only using one or two balls.

Steps

Use these ideas to progress and change the activity.

A football coach at work in South Africa

Space

  • Adjust the size of the overall area(s) or space between pieces of castle
  • Encourage players to use the space when attacking
  • Adjust the distance between castles

Task

  • Players to work in teams
  • Set player goals
  • Play against one team
  • Combination play to score
  • Players have a choice on how to finish

Equipment

  • Increase or decrease the number of castles
  • Create different size castles
  • Add in goals

People

  • Create an overload on one team
  • One-to-one marking

Speed

  • Change space size to affect the intensity
  • Set time limits on how long to play the activity

Your turn

What do you think of this activity?

What skills do you think this activity develops?

Thinking about STEPS, how would you adapt this activity?

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